![]() ![]() Taunt is a class skill too, but it doesn't suit my idea of a paladin's honor so I didn't choose it, parry doesn't suit my fighting style, and lore, well, I can pay to identify if it doesn't work. I've put 4 each in heal, discipline, persuasion, concentration (I've read that it also helps against Taunt) ![]() INT 12 gives me 16 skill pounts to distribute. So, if I get surprised by enemies and have to cast a buff in their sight, I will still need concentration. His every other word is sorceror (he is in general right though and in this case as well - but thats another story.) In many cases you have to persuade npc’s to tell you stuff, so you need the persuade skill in many ways for dialogue).Īnd dont mind Rik. In your case you want to unlock most of the dialogue via the persuade skill - so I would recommend killing the obvious bad guys in the streets and such, and wait with the quest rewards so you maximize your xp - and that way getting a high persuade skill. In NWN your level advancement dilluttes the xp yield from low level enemies when you level up - so xp drops on a given enemy when you level up The xp reward from quest dont diminish, so I kill the enemies everywhere I can and wait until last to pick up the quest rewards. In BG you could kill a goblin at level 1 or 40 and still get 20 xp. The 3ed rules or just NWN scales the xp rewards to your level. When you reach level 20 (in HotU) you reach epic levels and the feats gets really great. I agree that paladins wouldnt take parry even it worked - its for swashbucklers and blades. Parry is useless and needs repair to work in its current state (a pre ee problem). ![]() As Rik said, pick discipline and persuade since you wanted the talking pally. Your class skill takes 1 point to improve and other skills 2 points. I would take weapon proficiency longsword, power attack (for chests.), cleave, greater cleave, knockdown, imp knockdown, divine shield and the other divine something - and hardiness for an extra hp pr level (take that first). There replace profiencies and are more variere. Youre given feats every third level (some classes more), and some class feats at given levels. Paladins a recommend cha (and that one makes sense - other wise the recommandations dont make sense imo). Every fourth level you can upgrade one of your stats by 1. You typically start with a 78 combined point buy stat system. Its 3ed rules, and it makes for a lot of changes. Havent played it in 10 years, but when it comes for iOS I am buying it! Still have the old discs somewhere. Cha +12 with out buffing helps a lot - and then add the divine favours on top of the that, and your rocking. I always plan on wearing that and a heavy plate that gives a cha boost as well. There is a necklace in HoU that gives cha +6 and extra turn undead. ![]() Eagles splendour for the cha boost, and then divine shild etc. Paladins with a meager int dont get that many skill points to compensate. So I would go for an even distribution of the stats. I would boost int as well.Įdit: the 8 in dex would only give a -1 to AC, but there are many checks that suffer from the minus on the dex score. I really like my con high, so I would go higher on that one. So if you go 14 in cha, you could get better stats all around. So I seldomly go higher than 14 in one stat. In the point buy system, I usually dont spend 2 points for 1 stat increase. Just not the advice "don't play a paladin" ?. But that would depend on the stat distribution too, I suppose.Īny help, advice, opinions will be very much appreciated. I'd like to hear some opinions (and I don't like multiclassing if it can be avoided), especially what the impact would be to lower one stat in favor of another.Īlso, after deciding how to distribute my stats, I wonder which skills and feats are adequate for how I want to play, and what is useless. Or is 10 too little? But what would I sacrifice for INT 12? INT can't be lower because I've heard it really influences dialogue options. CHA influences the power of some important feats and abilities, I think. WIS needs to be exactly 14 for the spells. So, higher DEX would be wasted.īut how much worse would my AC get if I went with DEX 8 and CON 14 instead? Or is CON 12 enough? I don't like to sacrifice HP. I will use heavy armor, tower shield, longsword. So, not a moron who relies purely on strength. I want to create a paladin who can tank, heal, use her cleric spells, but who is also able to talk her way through some situations. I have read all that I could find, but the conclusion is "it depends". I'm having difficulties at character creation, because the stats have different influence than in Baldur's Gate. I really like to roleplay my characters and want to create a paladin for my first playthrough in NWN:EE OC, although I know they're relatively weak in NWN. ![]()
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