![]() ![]() What a feeling it is when you get rewarded for completing such a challenge. Surely it's not worth it but wait, even though you may get the achievement and 20 gamerscore added to your total, you get something else. Some games may have these achievements/trophies built into the game that give additional content when completed, such as Diablo 3. PlayStation 3 - Trophy and 'Experience'ĭoesn't seem like a lot does it? Well it's not, really.It's challenges like this that can give the player the satisfaction of completing such a task, and that brings us on to the next point. Mile High Club - Sky dive to safety on Veteran difficulty (20gs (No equivalent trophy)īasically, complete the bonus post-story mission on the hardest difficulty, and for anyone that's tried it and got it.May not be something that would affect the game if they were to complete this challenge, but the player would gain the achievement/trophy from it, along with its relevant award and when it comes to challenges and achievements/trophies, one springs to mind instantly. Something else I like to see from achievements/trophies are challenges that the developer gives to the player. It's achievements/trophies like that that encourage the player to do stuff in game that they wouldn't normally do, but would add to the experience of the game if they were to. Sure, you get achievements for completing individual missions or a group of levels, but it's achievements like in Assassin's Creed II to ' Spend 5000 florins on Courtesans.' and ' Pickpocket 1000 florins'. I like to think that developers put achievements/trophies into the game to make the player explore parts of the game that they may miss, or don't really care about. To get the player to fully explore what the game can do as well as give a challenge. ![]()
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